Character development
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Animation
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Dialogue Expressions
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These sections explain a great long term experience of how to create an original characters and its animations. It goes into details from forming shape, personality, features and mannerism. And, the procedure should be different depending on whether the character you're going to create is a animal or a human being....Well, actually, i've already had my own characters, anyway, it's really interesting to see that my process meet some points in the author's procedure...However, i've been missing the main point that is the proportion as creating a pattern. The two good aspects that i recognise here are:
--->Keep the balance in looks, sizes and atitutes
---> best way to reduce one's work. When you have a pettern that the others are able to follow and help you in drawing assistant postures.
Character movement
--->Keep the balance in looks, sizes and atitutes
---> best way to reduce one's work. When you have a pettern that the others are able to follow and help you in drawing assistant postures.
Character movement
Technical issues
More over, the book also shows some technical aspects in making cartoon films from settings to camera positions. Those are long and careful procedures behind simple and sort animations we've seen.
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2 comments:
I don't know whether the thought of making the characters more perspectives is a good idea or not. You know, if doing this, you have to draw a lot and it's pretty damn hard and tired... but it's up to you to draw and make everything best, my dear ;)
~~ cheers ~~
well...i prefer drawing freely my dear, however, i need to make pattern for all characters so that the other fellows can help meT_T
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